PDFs Shadowdark Core Rules PDF
Shadowdark Player Quickstart PDF
Player's Guide to the Western Reaches PDF
Character Sheet (Fillable PDF)
For stats we do 4d6 drop lowest, then assign numbers where you want.
At level 1 take the entire Hit Dice instead of rolling (6 for d6, 8 for d8, etc) plus CON.

Darkspace (Sci-Fi):
DarkSpace Rules V2
DarkSpace Spacer Sheet (character)
DarkSpace Ship Sheet

Atomic Shadows (post-apocalyptic):
Atomic Shadows Rules
Atomic Shadows Character Sheet


The Oracle

Slurky Tools All Slurky Random Generators Are Here

Scene Setter: (fantasy/generic) (sci-fi)

Quest Seeds: (fantasy) (sci-fi) (weird west)

Doors: Doors

Simple Fantasy NPC: Simple NPC

Darkspace Darkspace Job Generator

Darkspace Planetary System Generator

Darkspace Planet Generator

Planetary Event Generator


Difficulty Easy: DC 9 Leaping a narrow chasm, sneaking up on an inattentive guard.
Normal: DC 12 Kicking open a stuck door, picking a poor lock.
Hard: DC 15 Swimming against a strong current, giving first aid to stop a character from dying.
Extreme: DC 18 Climbing a slippery cliff one-handed, restraining a frenzied lion.

Distance/Movement Close = 5 feet.
Near = up to 30 feet.
Far = within sight.

Climbing: DEX or STR check, half speed. Fall if fail by 5+ points.
Falling: 1d6 damage every 10'.
Moving Through: Move freely through allies. Pass a STR or DEX check to move through enemies.
Swimming: Swim half speed (STR check in rough water). Hold breath for CON mod rounds (min. 1).
Then, CON checks or 1d6 damage/rd until exiting hazard).

Morale Enemies who are reduced to half their number (or half their hit points for a solo enemy) flee if they fail a DC 15 Wisdom check.

Large Groups: Make one check using the leader's WIS modifier.

Dying Death Timer: 1d4 + CON modifier rounds (min. 1).
On turn, roll a d20. 20 = rise with 1 HP.

Stabilize: Close range, DC 15 INT check.
On success, target stops dying (but is still unconscious).

Spell Focus You can't cast other focus spells while focusing.
Do a spellcasting check at the start of your turn for the focus spell to maintain it.

Success: The spell stays in effect until the start of your next turn.
Failure: The spell ends. If you were focusing, you do not lose the ability to cast that spell.
Distraction: Make a spellcasting check to maintain focus.

XP for Treasure Quality
Quality XP Examples
Poor 0 Bag of silver, used dagger, knucklebone dice
Normal 1 Bag of gold, gem, fine armor, magic scroll
Fabulous 3 Magic sword, giant diamond, mithral chainmail
Legendary 10 The Staff of Ord, a djinni's wish, a dragon hoard


Encounters Shadowdark Encounters By District/Biome

Roll 1d6. 1 = random encounter.
Unsafe. Check every 3 rounds.
Risky. Check every 2 rounds.
Deadly. Check every round.

d6 Encounter Starting Distance
1 Close
2-4 Near
5-6 Far

2d6 Activity
2-4 Hunting
5-6 Eating
7-8 Building/nesting
9-10 Socializing/playing
11 Guarding
12 Sleeping

2d6 + CHA mod Attitude
0-6 Hostile
7-8 Suspicious
9 Neutral
10-11 Curious
12+ Friendly